Agents of Mayhem
AOMCharacterReel from Evan Cox on Vimeo.
- Skills/Tools Used - Proprietary Engine, Autodesk MotionBuilder/Maya/3dsMax, Python, Maxscript, Character/Facial Rigging, Cloth Simulation, Pipeline Development
Agents of Mayhem is the latest open world, sandbox game from Deep Silver Volition – makers of the Saint’s Row series.
I was the Technical Animation Lead for Agents of Mayhem, responsible for…
- Assisting Project Directors in setting, communicating and driving the quality bar.
- Conducting critique and approvals for cloth simulation, character rigs, and prop skinning.
- Organizing and assessing priorities of assets.
- Continually auditing pipelines & tools to ensure efficiency.
- Skinning and rigging our cast of 12 playable agents, 9 enemy types and 5 bosses.
- Supporting day to day animation asset creation ( gameplay & cinematic ).
Please contact me for more detail on the above responsibilities.
Links to the other two videos referenced in the video above. Video 1 ( Animation ) | Video 2 ( Soft Body )
For more public project information, check out aomthegame.com
Check out the streamĀ “Animating an Agent of Mayhem” for more information on AOM’s animation systems.